The Cones of Dunshire – Parks and Recreation (Episode Highlight)

The Cones of Dunshire – Parks and Recreation (Episode Highlight)


-Are you ready?
-Yes! -No, babe. Are you ready?
-Yes? -I got fired from running
the Sweetums Foundation. -Thanks to me.
Sorry, again. -Hey, blessing in disguise. I took a job
at this accounting firm. They’ve tried to hire me
three times. I finally gave in. But I had a week off
in between jobs, and I’ve been cooking up
something pretty big. -The last time he was
in between jobs, he got deep into claymation, so this should be different,
hopefully. Presenting
“The Cones of Dunshire,” a brand-new gaming experience. 8 to 12 players, two wizards,
a maverick, the arbiter, two warriors, a corporal,
and a ledgerman. Now, the ledgerman
just keeps score, and he wears this hat.
-Oh, boy. -Now, the object
is to accumulate cones. Four cones wins,
but in order to get a cone, you have to build
a civilization. The other amazing thing
is the challenge play. Actually, let me tell you more
about the trivia cards, ’cause you’re gonna need to know
about roadblocks first. Nah, never mind.
Thing about the challenge play is that it’s basically
the game…in reverse. Then you roll three dice to see
how many dice you roll with. Oh, 16.
Perfect, lots of choices. Okay, each turn goes
roll, buy, action. I mean, obviously, this would be
much taller in the real game. But the corporal can veto. These should be green, too.
How did this happen? Are the cones a metaphor?
Well, yes and no. -Wh-What —
What is this called again? -“The Cones of Dunshire.” Oh, my God.
The maverick should be able to trade lumber
for agriculture credits. How have I
not thought of this before? This is nothing, right? -Um, when do you
go back to work again? -Tomorrow.
It’s fine. I’ll just throw this
in the garbage.

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